Computer Science ITMG Week 3 assignment

 

Instructions

Format:

•    Complete the assignment in a Word document and then upload the assignment for grading.
•    When assigning a name to your document, use the following format: Lastname-Assignment#.
•    Make sure to include a title page (with your name and date) and a reference page (with your sources).
•    Double-space paper, 1-inch margins, 12-point font.
•    This assignment is due by 2355 EST on Sunday.
•    When submitting the paper, it will automatically be processed through Turnitin for review.

Instructions:
Use examples from the readings, lecture notes, and outside research to support your answers. Use high-quality sources (no Wikis, blogs, or anonymously authored articles). Be sure to follow APA guidelines for citing and referencing source material. Answer the below questions (250 words for each question):

1.    (250 words + one reputable source)

Chapter 4 – Should dissatisfied consumers have the right to establish gripe sites that use the trademark of the offending company in the domain name, e.g., walmartstinks.com? Why or why not?

2.    (250 words + one reputable source) 

Chapter 5 – It is common practice for recipients of email messages to sometimes forward those messages to others. Does such forwarding constitute copyright infringement according to the Copyright Act? Why or why not?

3.    (250 words + one reputable source) Read the following laws and standards: Sarbanes-Oxley. Describe why this law was enacted, which organizations must comply, and what is the general goal of the law.

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Communication Plan

 

The Project Manager for Global Development Systems (GDS), asked you to assist in developing the Communication Plan and Risk Register for the PMO Cloud Implementation Project. First, you must create the stakeholder register that includes the following stakeholders:

Stakeholder (Role)

  • John Doe – Sponsor
  • Neil Doe – Project Manager
  • Claire Doe – Systems Administrator I
  • Elijah Doe – Network Administrator
  • Nathaniel Doe – Systems Administrator II
  • Aaliyah Doe – IT Technician

Instructions

Using an Excel spreadsheet and the templates provided, create a Stakeholder Register, Communication Plan, and Risk Register.

Deliverable 03_templates.zip

  • Create the stakeholder register using an Excel spreadsheet that details key information about stakeholders and sponsors.
  • Next, using the provided template, create the Communication Plan that provides high-level information about stakeholder’s communications.
  • Create a Risk Register that provides a quantitative and qualitative analysis of the project using an Excel Spreadsheet template provided.

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Powerpoint july 19

your PowerPoint on your research findings (tell us the “story” of your findings, USING THE RUBRIC)

Remember IMPACT: For example, If I explained that research shows how harmful childhood obesity is, what causes it, and how to prevent it, you might be inspired to check on your own child’s diet although I never told you to do that.

The student sample has LOTS of slides. That is fine, but MOST powerpoints that earn 100 have between 7-15

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security information

Find and research sources of up-to-date sources of security information, either on the Internet or through periodicals (some of which are listed in the book) and discuss current threats and vulnerabilities. Discuss how employee education can be used to reduce the discussed threats.

 

Writing Requirements:

  • APA format
  • 2 pages in length (excluding cover page, abstract, and reference list)
  • 2 peer-reviewed sources from Learning Resource Center
  • Use the APA template located in the Course Information folder to complete the assignment.

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Format the document and add references and creata a PPT

Format the document to APA.

Add scholarly references to the document (minimum 8)

Add references page in alphabetic order

Add title page

Design a PPT from the content present in the document. Minimum 12 slides.

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Computer Science Practical Connection Assignment

 Assignment Topics to cover:

Information Technology importance on Strategic Planning

 Business Strategy

 Virtualization

 Physical Security

 IT Governance

Assignment:
Provide a reflection of at least 700  words (or 2 pages double spaced) of how the knowledge, skills, or  theories of this course have been applied, or could be applied, in a  practical manner to your current work environment. If you are not  currently working, share times when you have or could observe these  theories and knowledge could be applied to an employment opportunity in  your field of study. 

Requirements:

  • Provide a 500 word (or 2 pages double spaced) minimum reflection.
  • Use of proper APA formatting and citations. If supporting evidence from outside resources is used those must be properly cited.
  • Share a personal connection that identifies specific knowledge and theories from this course.
  • Demonstrate a connection to your current work environment. If you  are not employed, demonstrate a connection to your desired work  environment. 
  • You should not provide an overview of the assignments assigned in  the course. The assignment asks that you reflect how the knowledge and  skills obtained through meeting course objectives were applied or could  be applied in the workplace.

My skillset :

DevSecOps Engineer working for Paypal

Tools : SCM (Bitbucket,Git), Config management (Ansible), Infra as code (Terraform), CICD (Jenkins), Containerization (Docker), Orchestration(Kubernetes/Elastic Kubernetes Service (AWS)), Linux, Python, Groovy, Shell Scripting, Sonarqube, Veracode, AWS and Azure clouds

Write the paper relative to my skillset and the topics mentioned above

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Apply Door and window lock assessment

 

Based on this week’s lectures take an inventory of door and window locks in your living area or place of work to identify areas of concern and improvement. Remember to get permission from security. 

Instructions: Please download the Assignment 3 Door and Window Lock Assessment template (MS Word), which is already in APA 7 format, using size 12 Times New Roman font, 1-inch margins, TOC, Headings and Reference page. If you insert images or tables in your report make sure you label them appropriately according to APA. Once completed name your file: YourName_Assignment_3_Door_and _Window_Lock_Assessment.docx and submit to this dropbox.

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A systematic review of literature

The purpose of conducting a systematic review of literature is to comprehensively and rigorously summarize existing research on a specific topic, providing an evidence-based foundation for decision-making and identifying gaps for future studies. Unlike a traditional literature review, a systematic review follows a predefined protocol, employs a systematic search strategy, and critically appraises studies for inclusion based on predefined criteria. The key steps involve formulating a research question, searching multiple databases, screening and selecting relevant studies, extracting data, assessing study quality, and synthesizing the findings. Writing a systematic review requires adherence to a structured format, ensuring transparency and replicability of the process. For guidance on systematic review writing, you can refer to <a href=”https://literaturereviewwritingservice.com/help-with-writing-a-systematic-review/”>https://literaturereviewwritingservice.com/help-with-writing-a-systematic-review/</a>. 

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help needed

It is time to show off all of your incredible talent and all that you have learned by programming a simple card game, we will use the concept of poker, but without actual cards.  You will have three separate, or internal classes that will:

  1. Instantiate a Card
  2. Instantiate a Deck of those Cards, and shuffle and deal them.
  3. Play the game.

In this project you will simulate the playing of a simple card game. You are given a Card and Deck class to use. The Card class should not be changed or renamed, I will use my own Card class when testing your files. 

This assignment should be submitted in two classes; Main+lastName, Deck+lastName, or using internal declared classes, but will not be referenced in this manner henceforth. The first class, Deck, will be a modification of the class I have provided. You will need to implement the shuffleDeck method in order for this class to be usable, which has already been written for you in a method.

The second class, Main, will use the Card class and your modified Deck class to create a shuffled Deck object and deal the two hands. The hands should be dealt in alternating order, starting with the first hand. As the cards are dealt into each hand they should be removed from the deck.

For example, each hand is shown for the following Deck.

seven of spades    <-- Index 0, top card
queen of spades   <-- Index 1, etc.
ten of spades
eight of spades
three of spades
king of hearts
queen of hearts
jack of clubs
four of clubs
eight of clubs
king of diamonds
seven of hearts

Hand 1:  Hand 2:seven of spades queen of spadesten of spades  eight of spadesthree of spades king of heartsqueen of hearts jack of clubsfour of clubs eight of clubs

Each of these cards should be removed from the deck.

After dealing the hand, Main should use the point value attribute of each card to calculate the total point value of each hand. The hand with the highest point value wins. In the case of a draw, the second hand wins. In this game ace = 1, jack = 11, queen = 12, and king = 13. In the deck the card in the first position (index 0) is the top of the deck.

Lastly, Main will declare the winning hand. See the following sample run for the exact format that will be expected.

Sample Run of Main:

Hand 1: Total points 22
three of clubs (point value = 3)
two of clubs (point value = 2)
six of hearts (point value = 6)
ten of hearts (point value = 10)
ace of spades (point value = 1)

Hand 2: Total points 27
four of spades (point value = 4)
ten of clubs (point value = 10)
three of diamonds (point value = 3)
eight of diamonds (point value = 8)
two of hearts (point value = 2)

Hand 2 wins

Play again (y/n)?

To plan for the program, you should review the given classes. Knowing which methods are available to you will be very helpful in designing your game. Then, you should plan the algorithms that you will design.

Use the following table to plan your program.

Card/Deck Methods & VariablesMain

Card – Methods & Variables

  • String suit, String rank, int pointValue
  • public Card(String cardRank, String cardSuit, int cardPointValue)
  • public String suit()
  • public String rank()
  • public int getPointValue()
  • public boolean matches(Card otherCard)
  • public String toString(); use to print each card with a for each

Deck – Methods & Variables

  • private ArrayList<Card> deck;
  • constructor method; instantiate deck ArrayList object, populate elements with cards by calling initialization method, and shuffle it by calling shuffleDeck() (written for you).
  • method to initialize the deck with 52 cards and set their point values; Ace of Clubs through King of Spades. 
  • method to return the top card from the deck and remove it from the stack; return type should match what you are returning.

Main.main

  • instantiate a new Deck object based on Card element types
  • establish two arrays, one for each hand to be dealt
  • deal 5 cards to each hand calling the getTopCard() method from Deck{}
  • total up the values for each hand using getPointValue() from Card{}
  • display the cards and their point values for each hand
  • determine the winning hand and display

You do NOT need to hand in Card, nor customize the class or the instantiation usage of Card in Deck or Main! But you still need to change Deck and Main to include your last name.

PLAGIARISM will earn a ZERO!  Copying someone else’s code online, or another student is also considered plagiarism

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Module 4 – Lab: Processing Array of Objects

 

  • Module 4 – Lab: Processing Array of Objects

 In this lab, you will create a GUI application using an array of objects. View the lab instructions and video provided below to help guide you through your efforts. 

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